Other than a potential robot’s name in a Sci-Fi movie, it’s a technology that combines VR, AR, and mixed reality (MR). Still confused? Here’s a brief guide to them:
Virtual reality (VR)
Virtual reality is when you replace your reality with a new one. It was especially big in the gaming world, but it is also used in the world of learning. For instance, picture an astronomy student who wants to have a closer look at our galaxy and the planets on it. With the help of VR goggles, they can be able to replace the environment of their dorm room with a starry sky. Just like in actual reality, by moving around the room and tilting their head, they can get every angle of space without the discomfort of a spacesuit! But not only that. With the incorporation of a headset, they would be able to hear their environment and get the full experience.
Augmented reality (AR)
In opposition to the last technology, AR maintains the reality around you, size, look, feel… And you don’t need any extra gadgets! Only an app that allows you to interact with the environment. Ever heard of Pokemon Go? Your street can transform into a gaming field, where your phone works as a window to fantastic creatures and effects.
If you are still wondering about how to rearrange your room without making a mess, you should try the AR IKEA app. Place new objects, change the color of your sofa, rethink your interior design… The possibilities are endless.
Mixed reality (MR)
You already guessed it. As the name suggests, MR is a mix between VR and AR technology. And then again, there’s a bit of a twist to this. Because your whole reality will not entirely be replaced by a virtual one. You will stay in your current reality and will have the possibility to add layers of virtual realities (AR) to add objects or creatures while using VR.
An example of the use of MR is Microsoft’s Hololens. The goggles mostly put in place AR technology but there are still aspects of VR. These goggles are especially perfect for e-learning since it makes the user interact with the subjects they are learning. For instance, the Hololens follows the movement of your hands. It allows pinching and rotating movements, along with other hand motions.
Medicine and nursing students thrive with this tool, as they can study organs and the human systems with all kinds of detail! No more mess in the laboratory or heavy books, the Hololens can bring science to any place.
Whether VR, AR, or XR, what is undeniable is that these three technologies offer a lot of opportunities when it comes to e-learning. And combined with voice-over, you can create an amazing user experience!