Several aspects are making gamified corporate training a bit different. In these cases, it shouldn’t be done with the sole purpose of making learning fun. There are several points you need to focus on to make the most of your efforts towards this “corporate investment”.
So, before you let gamification take over in full swing, think about this:
How will it help me achieve training goals and purposes?
Are the goals following the expectations and needs of trainees?
1. Promotes Healthy Competition
When it comes to gamification you should be extremely careful to balance competitiveness. So, keep in mind that gamification is not at all about competition, but rather about cooperation. It’s not a Mario Kart race competition where the winner takes first place! It’s about increasing productivity by cooperation. So therefore you should try to create healthy competition between the learners who participate.
2. Focuses on Socialization
Socialization is another vital quality of gamified e-learning content. Focus on connecting learners with colleagues, trainers, and the topic in a meaningful manner. For example, including ice-breaking activities or activities that require interaction early in your gamification plan might be the ideal solution to avoid unhealthy competition between the participants. Feel free to form pairs, teams, or simply encourage individuals to talk with other participants.
3. It is Challenging
This is a real challenge for both trainers and trainees! But remember that training that is not challenging can never be effective and interesting. More specifically, your training should be gamified in a manner that helps meet the training goals without being unchallenging and dull.
4. Includes a Reward System (points, leaderboards, badges, levels)
Most learners are motivated by rewards and recognition, no matter their age! Make sure you adjust these rewards depending on the age and background of the learners. For example, for adult learners from the corporate world, monetary gains and public appreciation are suitable motivators. As a result, always remember that rewards are an integral part of gamification in corporate training. Because what is the point of gamified corporate training without it?
5. Grants Autonomy
Create an atmosphere that encourages learners a feeling of independence, and a feeling of being in charge of their learning process. Don’t just force people to study! Because this makes people log in just to avoid punishment or a bad review and can result in decreased employee effectiveness. Make the setting for the corporate training interesting and motivational!
6. Focuses on Engagement and Enjoyment
Active participants show higher retention rates so focus on grabbing and retaining the attention of learners. But don’t forget that when learners are more willing to learn, knowledge retention improves accordingly. So, don’t forget that learner acceptance always comes first to ensure your learning content and environment are effective.